Swift App Tutorial: Swing Copters Part II
In the first part of the tutorial “Swing Copters – Swift Copters” we establish the base of the game. In this chapter, we are going to finish the job implementing:
- Move our hero with taps
- Center the camera on him
- Create the enemies
- Detect collisions
- Transition to another scene
At the end of the post you will have a game like this: